Rainbow Six Siege: winner of the first season of a professional league, documentary and diary Operation Health

Ubisoft Prepared a pack of news for the community Tom Clancy’s Rainbow Six Siege. Among them is the winner of an important e -sports tournament, a documentary and details about the operation "Help".

This weekend, the first season of the professional league ended in the Polish city of Katovice Rainbow Six. Eight best teams fought for a prize fund of 237,500 US dollars. The winner was Penta Sports – in the final, she defeated Brazilians from Black Dragons with a score of 2: 0.

The authors of the game also prepared the documentary film "Siege: The moment of take -off". He reveals the backstage details of e -sports Rainbow Six Siege. The main characters are two professional gamers – Troy Yaroslavsky (Troy Jaroslawski; Canadian) and Sebastian Gerino (Sébastien guérineau; furiousg), as well as a commentator Michael Stack (Michael Stockley; Kixstar).

The video shot Ubisoft Montreal during the February event Six Invitational.

Besides, Ubisoft Published the Diary of Operation Health Developers – a set of technical improvements of the game. According to the company, on May 23 on the official website "Pictures" access to a special page will open. Detailed reports on the changes in “recovery” will be posted there, and users will be able to share reviews of amendments made.

Recall that the Operation HELATH was so important that for the sake of it they removed the release of additions to the second year.

May 22, 2017 in Revelation begins a large -scale guild tournament

May 22, 2017 Creators of Escape from Tarkov demonstrate the beauty of the "coast"

Tom Clancy’s Rainbow Six: Siege

The best comments

As a resident from the Far East, https://todoslotscasino.co.uk/games/ I responsibly declare that recently the ping does not exceed 80. I don’t know what they did there, but playing with this ping is absolutely comfortable, unlike 170+, which was before. Well, it is comfortable for the Far East, at least: we have a ping on the Stockholm servers here than on Hong Kong, which sideways.

The damage will change by one bodychit, not so much. Although I would only increase the recoil and most importantly took gas grenades from him, and not from the termite with Ash.

So, if you’ll swing a dictionary, it is worth noting that he still has “impossible”, “wrong”, “somehow”, “something” and a comma after “game”, but this is another story XD

He played 10 matches on the test, the predicted waiting time there never exceeded a minute, and the game found just within the framework of this minute, of course there is not a little minute, but to go out of which imprint (as it would say sweet) compared to the current situation. And this is given the number of people on the test

There he had a joke without smoke (you called the smoke gas, yes?) This is his chip now. But the fact that he will not bake around the body is really great. Sniper and that is a sniper that he should be able to shoot in the head, and not send to the heel to the next world =)

Well, in Stockholm, even a hub is generally a hub. Even if I have a ping under 120 or higher, and even in different games, everything is going on stably, without unnecessary hanging and sticking

Here are just snipers, good, they don’t shoot on the head. Aim either to the center of the mass, or in the chest, the heart, but not in the head – too small and mobile target

A hard target at which snipers never shoot. But I understand that this makes sense from the point of view of the distribution of roles and gameplay.

His chip is to see enemies in any gap, including through smoke. I will explain my idea. A good eye should choose good positioning, know the map and places where you can break through the wall in order to fade popular places of defenders. Instead, 90% of the eyes of which I see, throw smoke out the window and climb inside. The smoke grenades in his equipment force people to cut and spit smoke, instead of a measured and smart game. Moreover, the take -off of the eye of the smoke makes people cooperate and develop the spirit of the team game more, because the close -knit team will always have an advantage.
As a result, cutting the damage of the rifle, he was turned into an ordinary operative, like a tank, but with a thermal imager, removing the uniqueness of his sniper. They increase the recoils to the extent that it was addicted to shoot with two shots in one place and skill and take its grenades, forcing them to cooperate with the carcasses and think, instead of spam grenades in the window. It seems to me that he would only benefit him.

Meanwhile, the guys from the test server report that the first coming healing patch makes matchmaking noticeable more slowly (although it would seem much worse). I hope they are mistaken.

In fairness, real problems with the eye were only immediately after his buffalo. Now everyone, except for frank notes and unsuccessful blunts, realized that they should be played carefully against the teams with the eye, not to walk past broken windows and not sit near the cracks and holes in the wall. And instead of a Gref rifle, he, IMHO, needs to illuminate the enemy not so acidic fir, take the smoke and, possibly, to do some kind of cd, like a minute, 30 seconds of kul-downs.

As a resident of the Far East (Khabarovsk), I responsibly declare that it has not changed for the naviga: the ping was 230-260 and remained. At least on European servers, at least in Asian.

Uh, I am also from Khabarovsk, the day before yesterday I played in a casual. Maybe rating servers with a ping above? In Team Fortress 2 for comparing 100-120 on Moscow servers, 125 Stockholm, 500 Hong Kong (server). It is possible that the ping can depend not only on the distance, but, probably, on the provider, access speed or something else?

A hard target at which snipers never shoot. But I understand that this makes sense from the point of view of the distribution of roles and gameplay.

Absolutely true. As the comrade noticed above, in reality to the snipers not to shoot with their hands. However, in the Games the rules are slightly different.

As for the smoke, then listen, but the thought is rational. I remember the termite at one time grenades had. He could, instead of Slaj, he could throw a grenade in a hole next to the wall, calmly remove the bandit on duty there, his devices, if they were, and immediately put his charge. Now he has to cooperate either with the Thatcher or with other grenadiers. So the idea to take smoke from the eye is really good.

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